using UnityEngine;

public struct HitBallParams
{
	public Vector3 ballPosition;

	public Vector3 landingPosition;

	public float heightAboveNet;

	public float timeToLand;

	public float spinx;

	public float spiny;

	public bool isServe;

	public bool useNormalTime;

	public float airResistance;

	public float rebound;

	public float racketTimeScale;
}
